SC_00
=====
  Textures:
    - Txa_jav_mizu_ami
        Offset: 0, -4.130000114440918
        Scale: 1, 3
    - Txa_jav_mizu_noize
        Scale: 1, 2
    - Txa_jav_mizu_A
        Offset: 0, 0.5
        Scale: 10, 4
    - Txa_jav_mizu_B
        Offset: 6.883333206176758, -3.5
        Scale: 6, 10

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 29, 54, 99, 255
    - 255, 255, 255, 100
    - 255, 255, 255, 30

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 255, 128
    - 70, 90, 150, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = (tex #1 A)
    2: RGB = ((tex #2 RGB) * (prev. RGB))
         A = ((tex #2 A) * (prev. A))
    3: RGB = ((tex #3 RGB) * (prev. RGB))
         A = ((tex #3 A) * (prev. A))
    4: RGB = (prev. RGB), then add (tex #4 RGB)
         A = (30 * (prev. A)), then add (tex #4 A)
    5: RGB = if R of (prev. RGB) > (100, 100, 100), use (255, 255, 255), otherwise (0, 0, 0), then add (prev. A)
         A = 0
    6: RGB = (lerp from (29, 54, 99) to (255, 255, 255) using (prev. RGB))
         A = 0
